![]() One in three people across LMICs cited negative experiences with their health system in the areas of attention, respect, communication, and length of visit (visits of 5 min are common) on the extreme end of these experiences were disrespectful treatment and abuse. At the system level, we found major gaps in safety, prevention, integration, and continuity, reflected by poor patient retention and insufficient coordination across platforms of care. Care can be too slow for conditions that require timely action, reducing chances of survival. Diagnoses are frequently incorrect for serious conditions, such as pneumonia, myocardial infarction, and newborn asphyxia. In LMICs, mothers and children receive less than half of recommended clinical actions in a typical preventive or curative visit, less than half of suspected cases of tuberculosis are correctly managed, and fewer than one in ten people diagnosed with major depressive disorder receive minimally adequate treatment. The care that people receive is often inadequate, and poor-quality care is common across conditions and countries, with the most vulnerable populations faring the worstĭata from a range of countries and conditions show systematic deficits in quality of care. We explored the ethical dimensions of high-quality care in resource-constrained settings and reviewed available measures and improvement approaches. High-quality health systems should be informed by four values: they are for people, and they are equitable, resilient, and efficient.įor this Commission, we examined the literature, analysed surveys, and did qualitative and quantitative research to evaluate the quality of care available to people in LMICs across a range of health needs included in the Sustainable Development Goals (SDGs). In addition to strong foundations, health systems need to develop the capacity to measure and use data to learn. The foundations of high-quality health systems include the population and their health needs and expectations, governance of the health sector and partnerships across sectors, platforms for care delivery, workforce numbers and skills, and tools and resources, from medicines to data. We propose that health systems be judged primarily on their impacts, including better health and its equitable distribution on the confidence of people in their health system and on their economic benefit, and processes of care, consisting of competent care and positive user experience. ![]() Furthermore, the human right to health is meaningless without good quality care because health systems cannot improve health without it. Quality should not be the purview of the elite or an aspiration for some distant future it should be the DNA of all health systems. ![]() What is needed are high-quality health systems that optimise health care in each given context by consistently delivering care that improves or maintains health, by being valued and trusted by all people, and by responding to changing population needs. But staying on current trajectory will not suffice to meet these demands. Changing health needs, growing public expectations, and ambitious new health goals are raising the bar for health systems to produce better health outcomes and greater social value. We censor the word d*ngus once.Although health outcomes have improved in low-income and middle-income countries (LMICs) in the past several decades, a new reality is at hand. Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style.Get your characters strong enough to throw large sofas. Get different options and results based on the traits of your party members. Make tough choices in Interactive Fiction events.Find special and rare events, weapons, and characters with strange abilities.Have them show up at random to get eaten! Use the character creator to put yourself, friends, and family in the game.Up to 500 zombies can hunt you down at a time. ![]() There's a different story every time you play, set in a world that doesn't take itself too seriously. Everything is randomized: locations, events, survivor appearances and personalities. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.ĭeath Road is built for replay value. Death Road to Canada is a Randomly Generated Road Trip Simulator.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |